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  • Book Overview & Buying Unity 2021 Cookbook
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Unity 2021 Cookbook

Unity 2021 Cookbook - Fourth Edition

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
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15
Virtual and Augmented Reality (VR/AR)

Using Cinemachine ClearShot to switch cameras to keep the player in shot

Cinemachine is a suite of tools that sets up a suite of cameras that improves player capture for dynamic view or improved cutscenes. This recipe implements Cinemachine ClearShot to switch between different virtual cameras to keep the player within shot.

We’ll do this by specifying that the center of the human character’s chest should be kept in the center of the shot as much as possible, and the AI system will decide which Camera to select to best meet these criteria:

Figure 13.29: Two virtual cameras the Cinemachine Brain can switch between for the best shot of the character

Getting ready

This recipe builds on the basic scene created in the first recipe of this chapter, so make a copy of it to work on for this recipe.

How to do it...

To use Cinemachine ClearShot to switch cameras to keep the player in the shot, simply perform the following steps:

  1. Open the...
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Unity 2021 Cookbook
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