Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
14
Full Unity Programmer Mock Exam
Purchasing In-Game Items and Advertisements

In this chapter, we will continue with building our shop scene by adding functionality such as introducing the player's in-game currency and looking at how to deduct and increase it. We will make great use of the Unity Monetization package, which is free to download from the Asset store.

Monetization is when a game is free to download (typically titled free-to-play) and the developer encourages or offers the player to buy items, such as the latest weapon, extra art modification visuals, and more, with the player's real money (with a bank/debit card). Another way of creating profit from a free-to-play game is by offering adverts that are incorporated into the game. For example, if the player wants a new ship or an extra life, they can watch a 30-second advert at no real monetary cost to them, but as the developer, we can receive revenue when an advert is watched. Of...