Book Image

Unity Certified Programmer: Exam Guide

By : Philip Walker
Book Image

Unity Certified Programmer: Exam Guide

By: Philip Walker

Overview of this book

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.
Table of Contents (17 chapters)
14
Full Unity Programmer Mock Exam
Adding Custom Fonts and UI

In this chapter, we are going to take the scenes that we created from our game loop in the previous chapter and move our focus on to text, imagery, and animation through various customizations.

A requirement of the Unity Programmer Exam is to be confident with not only your C# programming skills, but it is also important to be familiar with what the Unity Editor offers in terms of its components and tools. Therefore, in this chapter, we will do no programming and, instead, focus on ourUser Interface (UI), which consists of Image and Text components. It's also worth mentioning that we will make our UI expand and contract with the screen's ratio size, which isn't possible with 3D assets alone (please refer to the previous chapter for more details). We will also import and apply our own custom font while we learn about our Text component. Finally, we will animate the UI with the Animator...