Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)
Characters, Game Kits, and Starter Assets

/*nity has developed several special collections of assets and common game features such as the 2D Game Kit and the 3D Game Kit (and its Lite version). These bring together several powerful Unity features for constructing 2D and 3D games, including the following:

  • Character Controller 2D (and Input Mapper and Player Character components)
  • Cinemachine intelligent camera control
  • The Unity Event system
  • Many prefabricated common 2D game components, including doors, teleporters, dialog panels, switches, inventory, melee, collectables and inventory, damageables, enemies, and much more
  • Tilemaps and Rule Tiles, especially for 2D games

The first two recipes in this chapter introduce the 2D and 3D Game Kits, and the other recipes in this chapter cover several ways to import and work with game characters...