Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – meet the hover tank


The provided assets directory contains the Models/HoverTank/Tank.j3o model.

  1. Copy Tank.j3o and its four textures into a new assets/Models/HoverTank/ directory in your project.

  2. Make a copy of Main.java and name the class HoverTank.java. Remember to also refactor the first line of the main() method to HoverTank app = new HoverTank();.

  3. Replace the blue cube code in the simpleInitApp() method with the following:

    Node tank = (Node) assetManager.loadModel(
        "Models/HoverTank/Tank.j3o");
    Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    TextureKey tankDiffuse = new TextureKey("Models/HoverTank/tank_diffuse.jpg", false);
    mat.setTexture("DiffuseMap", assetManager.loadTexture(tankDiffuse));
    tank.setMaterial(mat);
    rootNode.attachChild(tank);

Run the code. You should see a textured sci-fi vehicle with a monkey logo.

What just happened?

Creating a texture for a cube is easy, but what about this nifty sci-fi vehicle? As explained in the...