Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – climbing a hill


Let's create a scene and add a terrain spatial to it. Open the jMonkeyEngine SDK and create a .j3o file.

  1. Open the Project Assets node in the SDK. Right-click on the Scenes node, and choose New | Other....

  2. In the New File wizard, select the Scene category to create an Empty jME3 Scene.

  3. Name the scene myTerrain.j3o. The wizard saves the scene to the Scenes directory, and opens the empty scene in the SceneComposer.

  4. Open the SceneExplorer from the Windows menu.

  5. In the SceneExplorer, right-click on the New Scene node, and choose Add Spatial... | Terrain. The Terrain wizard opens.

You use the Terrain wizard to generate a terrain mesh.

  1. Specify the terrain's Total Size (for example, 256) and Patch Size (for example, 64). Both values must be powers of two. Click on Next.

  2. Under Heightmap, choose Flat to start with a flat landscape.

  3. Specify the size of the AlphaMap of the terrain material (for example, 256). The value has to be a power of two. The larger the alphamap, the...