Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Sound environments


The audio in jump-n-run, maze, or platform games is often just beeps, bangs, and boings. Shooters, action, and stealth games, however, have higher standards as far as immersion is concerned. They are typically set in realistic environments such as cities, space stations, castles, or wilderness.

Just like humans recognize an object's material by the way it reflects light, we intuitively gain information about our environment by how sound propagates. In real life, you can tell from afar whether footsteps stem from the narrow echoing hallway, or from the muffled carpeted room next to it. When one player patrols inside a warehouse, and the other sneaks around outdoors, their footsteps should sound different.

Games also often play the same sounds repeatedly: you hear your avatar's footsteps while exploring the haunted castle, the bangs of weapons discharging, or the avatar's gasp when he jumps from a ledge—over and over. Make sure to introduce some variation to avoid boring your...