Book Image

SwiftUI Projects

By : Craig Clayton
Book Image

SwiftUI Projects

By: Craig Clayton

Overview of this book

Released by Apple during WWDC 2019, SwiftUI provides an innovative and exceptionally simple way to build user interfaces for all Apple platforms with the power of Swift. This practical guide involves six real-world projects built from scratch, with two projects each for iPhone, iPad, and watchOS, built using Swift programming and Xcode. Starting with the basics of SwiftUI, you’ll gradually delve into building these projects. You’ll learn the fundamental concepts of SwiftUI by working with views, layouts, and dynamic types. This SwiftUI book will also help you get hands-on with declarative programming for building apps that can run on multiple platforms. Throughout the book, you’ll work on a chart app (watchOS), NBA draft app (watchOS), financial app (iPhone), Tesla form app (iPhone), sports news app (iPad), and shoe point-of-sale system (iPad), which will enable you to understand the core elements of a SwiftUI project. By the end of the book, you’ll have built fully functional projects for multiple platforms and gained the knowledge required to become a professional SwiftUI developer.
Table of Contents (13 chapters)

Chapter 11: Sports News App – Data

In this book, we have yet to really work with feed data. In Chapter 5, Car Order Form – Data, we did some form posting that returned a small JSON response. In this chapter, we are going to work with feeds on a much larger scale. Working with feeds is unreliable, especially when writing a book, so we will be using a macOS app called Mockoon. Mockoon allows us to run mock APIs locally. Once we have everything set up in Mockoon, we will be able to work as if we were getting data from actual feeds. We'll get started with Mockoon first before we add any code.

In this chapter, we will cover the following topics:

  • Learning how to use API structures using Combine
  • Learning more about JSON and Decodable
  • Learning how to load and play videos in a video player

Before we can get started with working on feeds, we need to understand how to get and use Mockoon. Let's do that now.