Book Image

SwiftUI Projects

By : Craig Clayton
Book Image

SwiftUI Projects

By: Craig Clayton

Overview of this book

Released by Apple during WWDC 2019, SwiftUI provides an innovative and exceptionally simple way to build user interfaces for all Apple platforms with the power of Swift. This practical guide involves six real-world projects built from scratch, with two projects each for iPhone, iPad, and watchOS, built using Swift programming and Xcode. Starting with the basics of SwiftUI, you’ll gradually delve into building these projects. You’ll learn the fundamental concepts of SwiftUI by working with views, layouts, and dynamic types. This SwiftUI book will also help you get hands-on with declarative programming for building apps that can run on multiple platforms. Throughout the book, you’ll work on a chart app (watchOS), NBA draft app (watchOS), financial app (iPhone), Tesla form app (iPhone), sports news app (iPad), and shoe point-of-sale system (iPad), which will enable you to understand the core elements of a SwiftUI project. By the end of the book, you’ll have built fully functional projects for multiple platforms and gained the knowledge required to become a professional SwiftUI developer.
Table of Contents (13 chapters)

Summary

You are done setting up this project. Now it's time to create products, and remember that you will need to update the index in the CloudKit manager online. However you decide to add products, you have all the tools you need to make this work, either using an array, adding products in CloudKit Dashboard, or creating a small form that does it for you.

In this chapter, you learned the basics of CloudKit. You also learned about how to use Cloudkit Dashboard to view your models as well as edit and delete them. We created a shopping cart that you can now take to the next level with CloudKit.

In the next chapter, we will design our sports news app.