Book Image

SwiftUI Projects

By : Craig Clayton
Book Image

SwiftUI Projects

By: Craig Clayton

Overview of this book

Released by Apple during WWDC 2019, SwiftUI provides an innovative and exceptionally simple way to build user interfaces for all Apple platforms with the power of Swift. This practical guide involves six real-world projects built from scratch, with two projects each for iPhone, iPad, and watchOS, built using Swift programming and Xcode. Starting with the basics of SwiftUI, you’ll gradually delve into building these projects. You’ll learn the fundamental concepts of SwiftUI by working with views, layouts, and dynamic types. This SwiftUI book will also help you get hands-on with declarative programming for building apps that can run on multiple platforms. Throughout the book, you’ll work on a chart app (watchOS), NBA draft app (watchOS), financial app (iPhone), Tesla form app (iPhone), sports news app (iPad), and shoe point-of-sale system (iPad), which will enable you to understand the core elements of a SwiftUI project. By the end of the book, you’ll have built fully functional projects for multiple platforms and gained the knowledge required to become a professional SwiftUI developer.
Table of Contents (13 chapters)

Creating the products

Now that we have completed our basic structure, let's move on to getting the products to display next. Let's take a look at what we need to create for our products section:

Figure 8.3

For each product, we have the product image, the name of the shoe, and the price. Let's create this now by creating a new SwiftUI file called ProductView and save it to the Product folder, inside the Supporting Views folder. Next, open ProductView and replace Text(“Hello, world!”) with the following:

ZStack(alignment: .bottom) {
    Rectangle()
        .foregroundColor(Color.white)
        .frame(minWidth: 200)
        .frame(height: 110)
        .cornerRadius(10)
    VStack(spacing: 0) {
      &...