Book Image

SwiftUI Projects

By : Craig Clayton
Book Image

SwiftUI Projects

By: Craig Clayton

Overview of this book

Released by Apple during WWDC 2019, SwiftUI provides an innovative and exceptionally simple way to build user interfaces for all Apple platforms with the power of Swift. This practical guide involves six real-world projects built from scratch, with two projects each for iPhone, iPad, and watchOS, built using Swift programming and Xcode. Starting with the basics of SwiftUI, you’ll gradually delve into building these projects. You’ll learn the fundamental concepts of SwiftUI by working with views, layouts, and dynamic types. This SwiftUI book will also help you get hands-on with declarative programming for building apps that can run on multiple platforms. Throughout the book, you’ll work on a chart app (watchOS), NBA draft app (watchOS), financial app (iPhone), Tesla form app (iPhone), sports news app (iPad), and shoe point-of-sale system (iPad), which will enable you to understand the core elements of a SwiftUI project. By the end of the book, you’ll have built fully functional projects for multiple platforms and gained the knowledge required to become a professional SwiftUI developer.
Table of Contents (13 chapters)

What this book covers

Chapter 1, SwiftUI Basics, covers the absolute basics of SwiftUI.

Chapter 2, SwiftUI Watch Tour, looks at the basics of SwiftUI, but inside a watch. We will compile some basic charts and graphs to get comfortable.

Chapter 3, NBA Draft – Watch App, explains how to build an NBA Draft app for a watch. We will learn how to take a design and bring it into Xcode, and then we will cover how to make it work with data.

Chapter 4, Car Order Form – Design, covers how to build a custom form design for Tesla for the iPhone.

Chapter 5, Car Order Form – Data, explains how to get the data from our form and send it out using the basics of Combine.

Chapter 6, Financial App – Design, covers how to design a financial app for the iPhone.

Chapter 7, Financial App – Core Data, explains how to integrate Core Data as well as use SwiftUI State for interactions.

Chapter 8, Shoe Point of Sale System – Design, explains how to design and build out a shoe POS system for the iPad.

Chapter 9, Shoe Point of Sale System – CloudKit, integrates CloudKit with our shoe POS system.

Chapter 10, Sports News App – Design, explains how to build out a sports news app design for the iPad and how to work with multiple layouts.

Chapter 11, Sports News App – Data, explains how to get data from an API and integrate it into our sports news app.