Book Image

Real-World Implementation of C# Design Patterns

By : Bruce M. Van Horn II
5 (3)
Book Image

Real-World Implementation of C# Design Patterns

5 (3)
By: Bruce M. Van Horn II

Overview of this book

As a software developer, you need to learn new languages and simultaneously get familiarized with the programming paradigms and methods of leveraging patterns, as both a communications tool and an advantage when designing well-written, easy-to-maintain code. Design patterns, being a collection of best practices, provide the necessary wisdom to help you overcome common sets of challenges in object-oriented design and programming. This practical guide to design patterns helps C# developers put their programming knowledge to work. The book takes a hands-on approach to introducing patterns and anti-patterns, elaborating on 14 patterns along with their real-world implementations. Throughout the book, you'll understand the implementation of each pattern, as well as find out how to successfully implement those patterns in C# code within the context of a real-world project. By the end of this design patterns book, you’ll be able to recognize situations that tempt you to reinvent the wheel, and quickly avoid the time and cost associated with solving common and well-understood problems with battle-tested design patterns.
Table of Contents (16 chapters)
1
Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
4
Part 2: Patterns You Need in the Real World
8
Part 3: Designing New Projects Using Patterns

Creating your own patterns

Do you think you have an idea for your own design pattern? The GoF book presents a boilerplate documentation framework for publishing your own patterns. I won’t duplicate it fully here, but I will outline it for you. It involves four essential elements, as follows:

  1. Name and classification
  2. The problem description
  3. The solution description
  4. Consequences of using the pattern

Let’s talk a little about each section.

Name and classification

Every pattern needs a name that describes the pattern. Most of the patterns out there have names that make you think of general words from normal language. The word memento refers to a physical object that invokes memories of times past. The word singleton invokes the idea there’s a single thing. Come up with a short, memorable name that invokes the idea behind the pattern.

You also need a classification. In this book, we observed the three classifications in the GoF book...