Book Image

Real-World Implementation of C# Design Patterns

By : Bruce M. Van Horn II
5 (3)
Book Image

Real-World Implementation of C# Design Patterns

5 (3)
By: Bruce M. Van Horn II

Overview of this book

As a software developer, you need to learn new languages and simultaneously get familiarized with the programming paradigms and methods of leveraging patterns, as both a communications tool and an advantage when designing well-written, easy-to-maintain code. Design patterns, being a collection of best practices, provide the necessary wisdom to help you overcome common sets of challenges in object-oriented design and programming. This practical guide to design patterns helps C# developers put their programming knowledge to work. The book takes a hands-on approach to introducing patterns and anti-patterns, elaborating on 14 patterns along with their real-world implementations. Throughout the book, you'll understand the implementation of each pattern, as well as find out how to successfully implement those patterns in C# code within the context of a real-world project. By the end of this design patterns book, you’ll be able to recognize situations that tempt you to reinvent the wheel, and quickly avoid the time and cost associated with solving common and well-understood problems with battle-tested design patterns.
Table of Contents (16 chapters)
1
Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
4
Part 2: Patterns You Need in the Real World
8
Part 3: Designing New Projects Using Patterns

The Factory Method pattern

Kitty’s old professor looks at the code and tells her this newer code is an improvement, but she isn’t using a pattern. The simple factory is classified as a programming idiom. Idioms are like patterns, in that they occur frequently. You recognize them when you see one, but they haven’t fully realized any solutions to common problems. Perhaps the most famous programming idiom ever devised was created in Kernighan and Ritchie’s book titled The C Programming Language, also known as The K&R book. It was in this book we saw our very first Hello, World program. Hello, World is an idiom. It usually serves as the first few lines of code you try when you are learning a new language. It doesn’t solve any industrial-grade problems by encouraging flexibility and code reuse.

Kitty realized she’d seen this idiom in her IDE of choice for C#, JetBrains Rider. When you create a console application, like the one she’...