Book Image

Real-World Implementation of C# Design Patterns

By : Bruce M. Van Horn II
5 (3)
Book Image

Real-World Implementation of C# Design Patterns

5 (3)
By: Bruce M. Van Horn II

Overview of this book

As a software developer, you need to learn new languages and simultaneously get familiarized with the programming paradigms and methods of leveraging patterns, as both a communications tool and an advantage when designing well-written, easy-to-maintain code. Design patterns, being a collection of best practices, provide the necessary wisdom to help you overcome common sets of challenges in object-oriented design and programming. This practical guide to design patterns helps C# developers put their programming knowledge to work. The book takes a hands-on approach to introducing patterns and anti-patterns, elaborating on 14 patterns along with their real-world implementations. Throughout the book, you'll understand the implementation of each pattern, as well as find out how to successfully implement those patterns in C# code within the context of a real-world project. By the end of this design patterns book, you’ll be able to recognize situations that tempt you to reinvent the wheel, and quickly avoid the time and cost associated with solving common and well-understood problems with battle-tested design patterns.
Table of Contents (16 chapters)
1
Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
4
Part 2: Patterns You Need in the Real World
8
Part 3: Designing New Projects Using Patterns

The Abstract Factory pattern

After Kitty finishes her initial design using the factory method, Phoebe checks Kitty’s work on GitHub. Phoebe has managed to finish the tooling that creates the frames and she’s hard at work on some of the other parts that go into making a bicycle.

Kitty!,” Phoebe says, “This code will allow us to make a bicycle object but that’s a little bit too abstract. A bicycle is made of lots of different parts.” After a long discussion, the two decided to concentrate on manufacturing the bicycle frame and the handlebars for each bicycle type. The other parts, such as the wheels, tires, brakes, and gears, can be outsourced for the initial production of the bicycles.

It occurs to Phoebe that these parts can be made in families. The road bike uses dropped handlebars, while mountain bikes use a flat handlebar design. You shouldn’t interchange these parts. Flat handlebars on a road bike create a new class...