Book Image

Real-World Implementation of C# Design Patterns

By : Bruce M. Van Horn II
5 (3)
Book Image

Real-World Implementation of C# Design Patterns

5 (3)
By: Bruce M. Van Horn II

Overview of this book

As a software developer, you need to learn new languages and simultaneously get familiarized with the programming paradigms and methods of leveraging patterns, as both a communications tool and an advantage when designing well-written, easy-to-maintain code. Design patterns, being a collection of best practices, provide the necessary wisdom to help you overcome common sets of challenges in object-oriented design and programming. This practical guide to design patterns helps C# developers put their programming knowledge to work. The book takes a hands-on approach to introducing patterns and anti-patterns, elaborating on 14 patterns along with their real-world implementations. Throughout the book, you'll understand the implementation of each pattern, as well as find out how to successfully implement those patterns in C# code within the context of a real-world project. By the end of this design patterns book, you’ll be able to recognize situations that tempt you to reinvent the wheel, and quickly avoid the time and cost associated with solving common and well-understood problems with battle-tested design patterns.
Table of Contents (16 chapters)
1
Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
4
Part 2: Patterns You Need in the Real World
8
Part 3: Designing New Projects Using Patterns

The structure of a class diagram

Class diagrams consist of several types of structures, and a set of connecting lines that express the relationship between the structures. The structures are as follows:

  • A class (obviously)
  • An interface
  • An enumeration
  • Packages (expanded and collapsed)

Connecting lines between the structures show how those structures are related. The relationships we can express include the following:

  • Inheritance
  • Interface realization
  • Composition
  • Association
  • Dependency
  • Aggregation
  • Directed association

The last possible element on a UML diagram are the notes. Notes are just what you think they are. Sometimes, an architect needs to add a little more information than what the standard UML allows. Notes let you do that. You shouldn’t use them to write an epistle. Short notes in implementation logic are what you see most commonly.

To understand the patterns in this book, you need to understand class...