Book Image

Real-World Implementation of C# Design Patterns

By : Bruce M. Van Horn II
5 (3)
Book Image

Real-World Implementation of C# Design Patterns

5 (3)
By: Bruce M. Van Horn II

Overview of this book

As a software developer, you need to learn new languages and simultaneously get familiarized with the programming paradigms and methods of leveraging patterns, as both a communications tool and an advantage when designing well-written, easy-to-maintain code. Design patterns, being a collection of best practices, provide the necessary wisdom to help you overcome common sets of challenges in object-oriented design and programming. This practical guide to design patterns helps C# developers put their programming knowledge to work. The book takes a hands-on approach to introducing patterns and anti-patterns, elaborating on 14 patterns along with their real-world implementations. Throughout the book, you'll understand the implementation of each pattern, as well as find out how to successfully implement those patterns in C# code within the context of a real-world project. By the end of this design patterns book, you’ll be able to recognize situations that tempt you to reinvent the wheel, and quickly avoid the time and cost associated with solving common and well-understood problems with battle-tested design patterns.
Table of Contents (16 chapters)
1
Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
4
Part 2: Patterns You Need in the Real World
8
Part 3: Designing New Projects Using Patterns

Conventions used

There are a number of text conventions used throughout this book.

Code in text: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: “Kitty starts by creating an abstraction for what the builders will be producing – that is, the product. She creates an interface called IBicycleProduct.”

A block of code is set as follows:

public interface IBicycleProduct
{
  public IFrame Frame { get; set; }
  public ISuspension Suspension { get; set; }
  public IHandlebars Handlebars { get; set; }
  public IDrivetrain Drivetrain { get; set; }
  public ISeat Seat { get; set; }
  public IBrakes Brakes { get; set; }
}

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

namespace WheelchairProject;
public abstract class WheelchairComponent
{

Any command-line input or output is written as follows:

$ dotnet build
$ dotnet run hillcrest

Tips or important notes

Appear like this.