Book Image

Real-World Implementation of C# Design Patterns

By : Bruce M. Van Horn II
5 (3)
Book Image

Real-World Implementation of C# Design Patterns

5 (3)
By: Bruce M. Van Horn II

Overview of this book

As a software developer, you need to learn new languages and simultaneously get familiarized with the programming paradigms and methods of leveraging patterns, as both a communications tool and an advantage when designing well-written, easy-to-maintain code. Design patterns, being a collection of best practices, provide the necessary wisdom to help you overcome common sets of challenges in object-oriented design and programming. This practical guide to design patterns helps C# developers put their programming knowledge to work. The book takes a hands-on approach to introducing patterns and anti-patterns, elaborating on 14 patterns along with their real-world implementations. Throughout the book, you'll understand the implementation of each pattern, as well as find out how to successfully implement those patterns in C# code within the context of a real-world project. By the end of this design patterns book, you’ll be able to recognize situations that tempt you to reinvent the wheel, and quickly avoid the time and cost associated with solving common and well-understood problems with battle-tested design patterns.
Table of Contents (16 chapters)
1
Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
4
Part 2: Patterns You Need in the Real World
8
Part 3: Designing New Projects Using Patterns

Summary

This appendix was meant to be a short summary of working with C#. I almost didn’t include it in the book. There are many other places you can get training and orientation for the language. I felt, though, having taught C# for decades that I might be able to more concisely, yet thoroughly, get you up to speed if you’re coming from a different language, have limited experience with C#, or if it’s been a while and you’re a little rusty.

Along the way, we learned the following:

  • C# is a standardized general-purpose, strictly OOP language.
  • C# uses a strong, static type system.
  • C# is designed with features designed to limit the most common problems found in C and C++ development such as bounds checking, effortless memory allocation, and automated garbage collection.
  • C# supports many different kinds of numeric types, including signed and unsigned variants.
  • How to make auto-implemented properties and methods and work with encapsulation...