Book Image

Real-World Implementation of C# Design Patterns

By : Bruce M. Van Horn II
5 (3)
Book Image

Real-World Implementation of C# Design Patterns

5 (3)
By: Bruce M. Van Horn II

Overview of this book

As a software developer, you need to learn new languages and simultaneously get familiarized with the programming paradigms and methods of leveraging patterns, as both a communications tool and an advantage when designing well-written, easy-to-maintain code. Design patterns, being a collection of best practices, provide the necessary wisdom to help you overcome common sets of challenges in object-oriented design and programming. This practical guide to design patterns helps C# developers put their programming knowledge to work. The book takes a hands-on approach to introducing patterns and anti-patterns, elaborating on 14 patterns along with their real-world implementations. Throughout the book, you'll understand the implementation of each pattern, as well as find out how to successfully implement those patterns in C# code within the context of a real-world project. By the end of this design patterns book, you’ll be able to recognize situations that tempt you to reinvent the wheel, and quickly avoid the time and cost associated with solving common and well-understood problems with battle-tested design patterns.
Table of Contents (16 chapters)
1
Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
4
Part 2: Patterns You Need in the Real World
8
Part 3: Designing New Projects Using Patterns

Technical requirements

This chapter presents some code examples. Most books always present exemplary code that makes sense for you to follow in the creation of the project. The code in this chapter is terrible on purpose. It isn’t strictly necessary that you follow along by creating the project, but you’re welcome to do so if you’d like.

If this is the case, you’ll need the following:

  • A computer running the Windows OS. I’m using Windows 10. Since the projects are simple command-line projects, I’m pretty sure everything here would also work on a Mac or Linux, but I haven’t tested the projects on these operating systems.
  • A supported IDE, such as Visual Studio, JetBrains Rider, or Visual Studio Code with C# extensions. I’m using Rider 2021.3.3.
  • Some version of the .NET SDK. Again, the projects are simple enough that our code shouldn’t be reliant on any particular version. I happen to use the .NET Core 6 SDK and my code’s syntax may reflect that.
  • An instance of SQL Server and basic knowledge of SQL. I want to restate that the code in this chapter is designed to be a realistic example of throwaway code. C# and SQL Server go together as peanut butter and jam do, which adds to the realism. Some readers may not be comfortable working in SQL Server, especially without Entity Framework (EF) used for its presentation. This is the only place in this book where a database is even mentioned. If you have no experience with databases, don’t worry. The example is really meant to be read more than tried. If you want to try it, any version of SQL Server should work. I’ll be using SQL Server 2019.

You can find the code files for this chapter on GitHub at https://github.com/Kpackt/Real-World-Implementation-of-C-Design-Patterns/tree/main/chapter-1/.