Book Image

Real-World Implementation of C# Design Patterns

By : Bruce M. Van Horn II
5 (3)
Book Image

Real-World Implementation of C# Design Patterns

5 (3)
By: Bruce M. Van Horn II

Overview of this book

As a software developer, you need to learn new languages and simultaneously get familiarized with the programming paradigms and methods of leveraging patterns, as both a communications tool and an advantage when designing well-written, easy-to-maintain code. Design patterns, being a collection of best practices, provide the necessary wisdom to help you overcome common sets of challenges in object-oriented design and programming. This practical guide to design patterns helps C# developers put their programming knowledge to work. The book takes a hands-on approach to introducing patterns and anti-patterns, elaborating on 14 patterns along with their real-world implementations. Throughout the book, you'll understand the implementation of each pattern, as well as find out how to successfully implement those patterns in C# code within the context of a real-world project. By the end of this design patterns book, you’ll be able to recognize situations that tempt you to reinvent the wheel, and quickly avoid the time and cost associated with solving common and well-understood problems with battle-tested design patterns.
Table of Contents (16 chapters)
1
Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
4
Part 2: Patterns You Need in the Real World
8
Part 3: Designing New Projects Using Patterns

Summary

Patterns are everywhere. There is a field called biomimicry that aims to study technology inspired by patterns in nature. It’s difficult to talk about software development anymore without bringing up artificial intelligence (AI), whose main job is to find patterns in massive amounts of data using techniques called machine learning (ML). The software industry has been humming along now since 1843 when Ada Lovelace wrote what most consider to be the first computer program. In that time, we have collectively run into the same challenges and frustrations over and over again. Eventually, we got smart enough to start writing things down and talking about them.

We’ve been learning patterns, which at their core are really just a way of communicating our best ideas as they relate to organizing and optimizing our code.

In this chapter, we briefly covered the patterns from the original GoF book that we didn’t cover in the earlier chapters as part of this book...