Book Image

Real-World Implementation of C# Design Patterns

By : Bruce M. Van Horn II
5 (3)
Book Image

Real-World Implementation of C# Design Patterns

5 (3)
By: Bruce M. Van Horn II

Overview of this book

As a software developer, you need to learn new languages and simultaneously get familiarized with the programming paradigms and methods of leveraging patterns, as both a communications tool and an advantage when designing well-written, easy-to-maintain code. Design patterns, being a collection of best practices, provide the necessary wisdom to help you overcome common sets of challenges in object-oriented design and programming. This practical guide to design patterns helps C# developers put their programming knowledge to work. The book takes a hands-on approach to introducing patterns and anti-patterns, elaborating on 14 patterns along with their real-world implementations. Throughout the book, you'll understand the implementation of each pattern, as well as find out how to successfully implement those patterns in C# code within the context of a real-world project. By the end of this design patterns book, you’ll be able to recognize situations that tempt you to reinvent the wheel, and quickly avoid the time and cost associated with solving common and well-understood problems with battle-tested design patterns.
Table of Contents (16 chapters)
1
Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
4
Part 2: Patterns You Need in the Real World
8
Part 3: Designing New Projects Using Patterns

Meanwhile, back at the bicycle factory

“W00t!” Phoebe exclaimed. Kitty was startled and amazed. Her sister had somehow managed to pronounce the hacker slang word while intimating excitement in such a way that Kitty could hear the zeros that replaced the phonetics of the double-o. “What?” Kitty inquired. Phoebe didn’t answer right away, so Kitty looked up and found Phoebe dancing in circles. Phoebe was clad in dirty coveralls and had her hair pulled back in a ponytail. The sight of a dancing Phoebe was not unusual. Kitty realized there was a line of 10 robotic arms bolted to the floor. The arms were mimicking Phoebe’s dance moves to the best of their limited ability.  

The unchoreographed ballet of arms was unimpressive by the standards of the Vaganova academy. However, within the context of a hand-built robotic factory created by two fourth-year college students in an abandoned warehouse, it was an astonishing achievement. “...