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Real-World Implementation of C# Design Patterns

Real-World Implementation of C# Design Patterns

By : Bruce M. Van Horn II
4 (8)
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Real-World Implementation of C# Design Patterns

Real-World Implementation of C# Design Patterns

4 (8)
By: Bruce M. Van Horn II

Overview of this book

As a software developer, you need to learn new languages and simultaneously get familiarized with the programming paradigms and methods of leveraging patterns, as both a communications tool and an advantage when designing well-written, easy-to-maintain code. Design patterns, being a collection of best practices, provide the necessary wisdom to help you overcome common sets of challenges in object-oriented design and programming. This practical guide to design patterns helps C# developers put their programming knowledge to work. The book takes a hands-on approach to introducing patterns and anti-patterns, elaborating on 14 patterns along with their real-world implementations. Throughout the book, you'll understand the implementation of each pattern, as well as find out how to successfully implement those patterns in C# code within the context of a real-world project. By the end of this design patterns book, you’ll be able to recognize situations that tempt you to reinvent the wheel, and quickly avoid the time and cost associated with solving common and well-understood problems with battle-tested design patterns.
Table of Contents (16 chapters)
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1
Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
4
Part 2: Patterns You Need in the Real World
8
Part 3: Designing New Projects Using Patterns

The Composite pattern

“I really liked the way you used the Composite pattern with your bicycle models. You were able to leverage the pattern to compute component cost and weight for shipping. But you modeled a special structure just for that purpose,” said Tom.

Kitty fielded the criticism, saying, “A separate structure met our needs at the time we built it. We already had our classes in production code and we didn’t want to violate the open-closed principle of SOLID.” We covered SOLID in Chapter 2.

Tom wanted to build a Composite pattern directly into the structure of the wheelchair. This was a little bit challenging because he didn’t necessarily want the structural requirements of the composite to define the structure of the wheelchair. Instead, what he really needed was a normal object structure that acted as a composite. “We can improve on your design by baking the composite structure directly into all our objects. We need...

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Real-World Implementation of C# Design Patterns
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