Real-World Implementation of C# Design Patterns
By :
Real-World Implementation of C# Design Patterns
By:
Overview of this book
As a software developer, you need to learn new languages and simultaneously get familiarized with the programming paradigms and methods of leveraging patterns, as both a communications tool and an advantage when designing well-written, easy-to-maintain code. Design patterns, being a collection of best practices, provide the necessary wisdom to help you overcome common sets of challenges in object-oriented design and programming.
This practical guide to design patterns helps C# developers put their programming knowledge to work. The book takes a hands-on approach to introducing patterns and anti-patterns, elaborating on 14 patterns along with their real-world implementations. Throughout the book, you'll understand the implementation of each pattern, as well as find out how to successfully implement those patterns in C# code within the context of a real-world project.
By the end of this design patterns book, you’ll be able to recognize situations that tempt you to reinvent the wheel, and quickly avoid the time and cost associated with solving common and well-understood problems with battle-tested design patterns.
Table of Contents (16 chapters)
Preface
Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
Free Chapter
Chapter 1: There’s a Big Ball of Mud on Your Plate of Spaghetti
Chapter 2: Prepping for Practical Real-World Applications of Patterns in C#
Part 2: Patterns You Need in the Real World
Chapter 3: Getting Creative with Creational Patterns
Chapter 4: Fortify Your Code With Structural Patterns
Chapter 5: Wrangling Problem Code by Applying Behavioral Patterns
Part 3: Designing New Projects Using Patterns
Chapter 6: Step Away from the IDE! Designing with Patterns Before You Code
Chapter 7: Nothing Left but the Typing – Implementing the Wheelchair Project
Chapter 8: Now You Know Some Patterns, What Next?
Index
Other Books You May Enjoy
Appendix 1: A Brief Review of OOP Principles in C#
Appendix 2: A Primer on the Unified Modeling Language (UML)
Customer Reviews