Book Image

Real-World Implementation of C# Design Patterns

By : Bruce M. Van Horn II
5 (3)
Book Image

Real-World Implementation of C# Design Patterns

5 (3)
By: Bruce M. Van Horn II

Overview of this book

As a software developer, you need to learn new languages and simultaneously get familiarized with the programming paradigms and methods of leveraging patterns, as both a communications tool and an advantage when designing well-written, easy-to-maintain code. Design patterns, being a collection of best practices, provide the necessary wisdom to help you overcome common sets of challenges in object-oriented design and programming. This practical guide to design patterns helps C# developers put their programming knowledge to work. The book takes a hands-on approach to introducing patterns and anti-patterns, elaborating on 14 patterns along with their real-world implementations. Throughout the book, you'll understand the implementation of each pattern, as well as find out how to successfully implement those patterns in C# code within the context of a real-world project. By the end of this design patterns book, you’ll be able to recognize situations that tempt you to reinvent the wheel, and quickly avoid the time and cost associated with solving common and well-understood problems with battle-tested design patterns.
Table of Contents (16 chapters)
1
Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
4
Part 2: Patterns You Need in the Real World
8
Part 3: Designing New Projects Using Patterns

Designing with patterns

Back at the Dallas factory, Kitty and Phoebe spent several days taking Tom through all the ins and outs of Bumble Bikes. He got an intimate tour of the factory (the physical one, not the pattern) and learned everything about its operations and capabilities. He also studied the advanced robotics systems designed and implemented by Phoebe and Kitty. It would be his job to design a similar system to manufacture the best wheelchairs anyone had ever seen.

Tom worked with Phoebe on the wheelchair designs. The designs were for three different models. The first, the flagship model, was Phoebe’s idea for the ultimate power chair. It was called the Texas Tank and it would be comfortable and capable. The chair would be able to take its owner anywhere by using track designs similar to those on a tank or bulldozer. Stairs, offroad terrain, and even ice would not be a problem. You can see the computer-aided design (CAD) design here:

Figure...