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Real-World Implementation of C# Design Patterns

Real-World Implementation of C# Design Patterns

By : Bruce M. Van Horn II
4 (8)
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Real-World Implementation of C# Design Patterns

Real-World Implementation of C# Design Patterns

4 (8)
By: Bruce M. Van Horn II

Overview of this book

As a software developer, you need to learn new languages and simultaneously get familiarized with the programming paradigms and methods of leveraging patterns, as both a communications tool and an advantage when designing well-written, easy-to-maintain code. Design patterns, being a collection of best practices, provide the necessary wisdom to help you overcome common sets of challenges in object-oriented design and programming. This practical guide to design patterns helps C# developers put their programming knowledge to work. The book takes a hands-on approach to introducing patterns and anti-patterns, elaborating on 14 patterns along with their real-world implementations. Throughout the book, you'll understand the implementation of each pattern, as well as find out how to successfully implement those patterns in C# code within the context of a real-world project. By the end of this design patterns book, you’ll be able to recognize situations that tempt you to reinvent the wheel, and quickly avoid the time and cost associated with solving common and well-understood problems with battle-tested design patterns.
Table of Contents (16 chapters)
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1
Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
4
Part 2: Patterns You Need in the Real World
8
Part 3: Designing New Projects Using Patterns

The Object Pool pattern

Back at the factory, Phoebe has made progress on the robotics. She has developed a mobile robotic arm to handle the welding during the manufacturing process. She was hoping to build 30 of these arms to allow for maximum factory output, but her father’s credit card mysteriously stopped working. This puzzled Phoebe. Could her sister have told on her, leading her father to block the card from further purchases? “She wouldn’t do that!” Phoebe thought, but as soon as she said it, she knew that’s exactly what had happened. She considered calling her sister out on it but decided to focus on her father’s words:

A good engineer is someone who makes the best product possible given constraints of time, materials, people, and budget with a minimum of complaining.

The last part is the hardest. Most engineers complain, “If I’d gotten the budget, I’d asked for…” or “If...

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Real-World Implementation of C# Design Patterns
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