Book Image

Real-World Implementation of C# Design Patterns

By : Bruce M. Van Horn II
5 (3)
Book Image

Real-World Implementation of C# Design Patterns

5 (3)
By: Bruce M. Van Horn II

Overview of this book

As a software developer, you need to learn new languages and simultaneously get familiarized with the programming paradigms and methods of leveraging patterns, as both a communications tool and an advantage when designing well-written, easy-to-maintain code. Design patterns, being a collection of best practices, provide the necessary wisdom to help you overcome common sets of challenges in object-oriented design and programming. This practical guide to design patterns helps C# developers put their programming knowledge to work. The book takes a hands-on approach to introducing patterns and anti-patterns, elaborating on 14 patterns along with their real-world implementations. Throughout the book, you'll understand the implementation of each pattern, as well as find out how to successfully implement those patterns in C# code within the context of a real-world project. By the end of this design patterns book, you’ll be able to recognize situations that tempt you to reinvent the wheel, and quickly avoid the time and cost associated with solving common and well-understood problems with battle-tested design patterns.
Table of Contents (16 chapters)
1
Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
4
Part 2: Patterns You Need in the Real World
8
Part 3: Designing New Projects Using Patterns

Spaghetti < lasagna < ravioli – software evolution explained with pasta

The first part of any prepping journey involves securing your food supply. Real-world preppers love pasta because it’s portable and keeps without refrigeration. So, let’s start with pasta.

The title of Chapter 1 was Why Is There a Big Ball of Mud on Your Plate of Spaghetti? I never mentioned spaghetti. I didn’t need to. It’s such an obvious descriptive metaphor for a chaotic mess that it likely needs little further discussion. Spaghetti code is actually mentioned in the original publication of the Big Ball of Mud antipattern. What a lot of developers don’t see is that spaghetti code is a symptom. It isn’t the disease itself. The real diseases are the antipatterns. It is possible to have multiple infections ransacking your body at the same time. It is equally as possible for your code to be similarly and simultaneously inflicted with multiple antipatterns...