Book Image

Real-World Implementation of C# Design Patterns

By : Bruce M. Van Horn II
5 (3)
Book Image

Real-World Implementation of C# Design Patterns

5 (3)
By: Bruce M. Van Horn II

Overview of this book

As a software developer, you need to learn new languages and simultaneously get familiarized with the programming paradigms and methods of leveraging patterns, as both a communications tool and an advantage when designing well-written, easy-to-maintain code. Design patterns, being a collection of best practices, provide the necessary wisdom to help you overcome common sets of challenges in object-oriented design and programming. This practical guide to design patterns helps C# developers put their programming knowledge to work. The book takes a hands-on approach to introducing patterns and anti-patterns, elaborating on 14 patterns along with their real-world implementations. Throughout the book, you'll understand the implementation of each pattern, as well as find out how to successfully implement those patterns in C# code within the context of a real-world project. By the end of this design patterns book, you’ll be able to recognize situations that tempt you to reinvent the wheel, and quickly avoid the time and cost associated with solving common and well-understood problems with battle-tested design patterns.
Table of Contents (16 chapters)
1
Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
4
Part 2: Patterns You Need in the Real World
8
Part 3: Designing New Projects Using Patterns

Finishing up the composite

“We should take a break soon,” Phoebe said. “We’ve got a lot done. We’ve got most, if not all, of our abstract base classes written. Those classes are the most important parts of our patterns. We’ve also almost finished the composite pattern. We just need to add the methods that recursively compute the weight and cost of each component.”

To do that,” Tom said, “we just need to make two small adjustments. Open the WheelchairComponent class.”

Phoebe complied. She remembered that Kitty had left the DisplayCost and DisplayWeight methods for later. They presently read as follows:

protected void DisplayWeight()
    {
        throw new NotImplementedException();
    }
    protected void DisplayCost()
    {
        throw...