Book Image

Real-World Implementation of C# Design Patterns

By : Bruce M. Van Horn II
5 (3)
Book Image

Real-World Implementation of C# Design Patterns

5 (3)
By: Bruce M. Van Horn II

Overview of this book

As a software developer, you need to learn new languages and simultaneously get familiarized with the programming paradigms and methods of leveraging patterns, as both a communications tool and an advantage when designing well-written, easy-to-maintain code. Design patterns, being a collection of best practices, provide the necessary wisdom to help you overcome common sets of challenges in object-oriented design and programming. This practical guide to design patterns helps C# developers put their programming knowledge to work. The book takes a hands-on approach to introducing patterns and anti-patterns, elaborating on 14 patterns along with their real-world implementations. Throughout the book, you'll understand the implementation of each pattern, as well as find out how to successfully implement those patterns in C# code within the context of a real-world project. By the end of this design patterns book, you’ll be able to recognize situations that tempt you to reinvent the wheel, and quickly avoid the time and cost associated with solving common and well-understood problems with battle-tested design patterns.
Table of Contents (16 chapters)
1
Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
4
Part 2: Patterns You Need in the Real World
8
Part 3: Designing New Projects Using Patterns

Implementing the Builder pattern

Kitty had called Karina, their mother, and asked her to stop by, in order to give her a break from the non-stop hospital vigil. Phoebe shared some pizza and the four played a little Mario Kart on the Nintendo Switch to get their minds off their problems. After a few races, Tom, Kitty, and Phoebe were ready to get back to work. Karina returned to the hospital

This is going to be the hard part,” Tom said. “The Builder pattern implementation is going to be doing a lot of work. It needs to assemble the wheelchair object, assemble the composite, and ultimately handle the wheelchair’s paint job with the Bridge pattern.”

“We should review our diagram,” said Kitty. It was her turn to type. She brought up the diagram they had drawn of the builder pattern. You can review it in Figure 7.7:

Figure 7.7: The Builder pattern design with everything on it, including the Composite and Bridge...