Book Image

Real-World Implementation of C# Design Patterns

By : Bruce M. Van Horn II
5 (3)
Book Image

Real-World Implementation of C# Design Patterns

5 (3)
By: Bruce M. Van Horn II

Overview of this book

As a software developer, you need to learn new languages and simultaneously get familiarized with the programming paradigms and methods of leveraging patterns, as both a communications tool and an advantage when designing well-written, easy-to-maintain code. Design patterns, being a collection of best practices, provide the necessary wisdom to help you overcome common sets of challenges in object-oriented design and programming. This practical guide to design patterns helps C# developers put their programming knowledge to work. The book takes a hands-on approach to introducing patterns and anti-patterns, elaborating on 14 patterns along with their real-world implementations. Throughout the book, you'll understand the implementation of each pattern, as well as find out how to successfully implement those patterns in C# code within the context of a real-world project. By the end of this design patterns book, you’ll be able to recognize situations that tempt you to reinvent the wheel, and quickly avoid the time and cost associated with solving common and well-understood problems with battle-tested design patterns.
Table of Contents (16 chapters)
1
Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
4
Part 2: Patterns You Need in the Real World
8
Part 3: Designing New Projects Using Patterns

A physical rehabilitation clinic – Dallas, Texas

You have to use the bed to bounce yourself onto your chair,” said Tom. His speech was muddy and loud, but his new patient understood. The patient had been diagnosed with some disease Tom had never heard of before: “Dermato something something.” He was trying to teach the patient how to get out of bed and into a wheelchair. The new patient didn’t have the muscle strength to stand up and sit down, therefore he couldn’t maneuver from bed to chair easily. His doctors were considering letting him go home once he could master movement from the bed to the chair; the alternative was being sent to a nursing home.

The patient was determined not to go to the nursing home, and what he lacked in fine motor control, he could make up in large movements. Tom had the idea to have the patient propel his body upward, and when he came back down, the springs in the bed would bounce him up just high enough...