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Real-World Implementation of C# Design Patterns

Real-World Implementation of C# Design Patterns

By : Bruce M. Van Horn II
4 (8)
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Real-World Implementation of C# Design Patterns

Real-World Implementation of C# Design Patterns

4 (8)
By: Bruce M. Van Horn II

Overview of this book

As a software developer, you need to learn new languages and simultaneously get familiarized with the programming paradigms and methods of leveraging patterns, as both a communications tool and an advantage when designing well-written, easy-to-maintain code. Design patterns, being a collection of best practices, provide the necessary wisdom to help you overcome common sets of challenges in object-oriented design and programming. This practical guide to design patterns helps C# developers put their programming knowledge to work. The book takes a hands-on approach to introducing patterns and anti-patterns, elaborating on 14 patterns along with their real-world implementations. Throughout the book, you'll understand the implementation of each pattern, as well as find out how to successfully implement those patterns in C# code within the context of a real-world project. By the end of this design patterns book, you’ll be able to recognize situations that tempt you to reinvent the wheel, and quickly avoid the time and cost associated with solving common and well-understood problems with battle-tested design patterns.
Table of Contents (16 chapters)
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1
Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
4
Part 2: Patterns You Need in the Real World
8
Part 3: Designing New Projects Using Patterns

Best practices

UML class diagrams are easy to create and understand, or at least they should be. Unfortunately, many diagrams fall victim to the same forces I covered in Chapter 1. They can be a Golden Hammer, and they can grow uncontrollably to become too complicated to be useful. Software succumbs to these forces slowly over time. Sometimes, it takes years to make a repository full of spaghetti. Diagrams tend to fall apart over the space of days. UML is a plan. If your plan is a messy disaster, how can your software be anything else?

To curb the tide of these destructive forces, I’m going to give you four hints to keep your diagrams useful, easy to read, and hopefully, keep you out of analysis paralysis.

Less is more – don’t try to put everything in one big diagram

UML diagrams are meant to be used by the development team, but they are often shared with other project stakeholders. If you go to a meeting with a diagram that looks like the guidance system...

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Real-World Implementation of C# Design Patterns
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