Book Image

Real-World Implementation of C# Design Patterns

By : Bruce M. Van Horn II
5 (3)
Book Image

Real-World Implementation of C# Design Patterns

5 (3)
By: Bruce M. Van Horn II

Overview of this book

As a software developer, you need to learn new languages and simultaneously get familiarized with the programming paradigms and methods of leveraging patterns, as both a communications tool and an advantage when designing well-written, easy-to-maintain code. Design patterns, being a collection of best practices, provide the necessary wisdom to help you overcome common sets of challenges in object-oriented design and programming. This practical guide to design patterns helps C# developers put their programming knowledge to work. The book takes a hands-on approach to introducing patterns and anti-patterns, elaborating on 14 patterns along with their real-world implementations. Throughout the book, you'll understand the implementation of each pattern, as well as find out how to successfully implement those patterns in C# code within the context of a real-world project. By the end of this design patterns book, you’ll be able to recognize situations that tempt you to reinvent the wheel, and quickly avoid the time and cost associated with solving common and well-understood problems with battle-tested design patterns.
Table of Contents (16 chapters)
1
Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
4
Part 2: Patterns You Need in the Real World
8
Part 3: Designing New Projects Using Patterns

Inheritance

C# is a statically compiled language that supports a classical inheritance model. By statically compiled, I mean the structure of your objects can’t change unless you stop your running program, alter the source code for the class, recompile, and rerun. You can contrast C#’s static nature with a language designed to be dynamic: JavaScript.

JavaScript breaks from a great many conventions, not the least of which is that it uses prototypes for inheritance instead of classes. For that matter, it doesn’t support encapsulation. It is based heavily on the idea of Lambda functions, which was also novel when JavaScript was invented. JavaScript uses lexical scope instead of the more conventional block scope we find in C#. In short, JavaScript is really weird when compared with C# if C# is the only language you know.

Now that we’ve established there’s more than one way to do inheritance, let’s switch back over to how it works in C#.

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