Book Image

Real-World Implementation of C# Design Patterns

By : Bruce M. Van Horn II
5 (3)
Book Image

Real-World Implementation of C# Design Patterns

5 (3)
By: Bruce M. Van Horn II

Overview of this book

As a software developer, you need to learn new languages and simultaneously get familiarized with the programming paradigms and methods of leveraging patterns, as both a communications tool and an advantage when designing well-written, easy-to-maintain code. Design patterns, being a collection of best practices, provide the necessary wisdom to help you overcome common sets of challenges in object-oriented design and programming. This practical guide to design patterns helps C# developers put their programming knowledge to work. The book takes a hands-on approach to introducing patterns and anti-patterns, elaborating on 14 patterns along with their real-world implementations. Throughout the book, you'll understand the implementation of each pattern, as well as find out how to successfully implement those patterns in C# code within the context of a real-world project. By the end of this design patterns book, you’ll be able to recognize situations that tempt you to reinvent the wheel, and quickly avoid the time and cost associated with solving common and well-understood problems with battle-tested design patterns.
Table of Contents (16 chapters)
1
Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
4
Part 2: Patterns You Need in the Real World
8
Part 3: Designing New Projects Using Patterns

Fortify Your Code With Structural Patterns

Recently, my wife asked a question that should have been simple to answer: “What did you do for fun when you were a little boy, say 9 or 10 years old?” I had to think about it. When I was 9 or 10, computers in the home were not possible, unless you lived in a military bunker that had a steady high voltage continuous sine wave power feed. The bunker would also have needed several thousand square feet of raised flooring, industrial-grade air conditioning, and a steady supply of clean water to use for CPU cooling. This wasn’t a normal living environment for most of my friends when we were 9 or 10. The question was difficult because as soon as I turned 12, I got my first computer. It was the Radio Shack TRS-80, complete with a level 1 8-bit Z-80 processor, 4 K (as in 4,000 bytes – just bytes - not Kilo, Mega, nor Giga) of memory, a monochrome monitor with a resolution of 128 by 48 very blocky pixels, and a cassette...