Book Image

Real-World Implementation of C# Design Patterns

By : Bruce M. Van Horn II
5 (3)
Book Image

Real-World Implementation of C# Design Patterns

5 (3)
By: Bruce M. Van Horn II

Overview of this book

As a software developer, you need to learn new languages and simultaneously get familiarized with the programming paradigms and methods of leveraging patterns, as both a communications tool and an advantage when designing well-written, easy-to-maintain code. Design patterns, being a collection of best practices, provide the necessary wisdom to help you overcome common sets of challenges in object-oriented design and programming. This practical guide to design patterns helps C# developers put their programming knowledge to work. The book takes a hands-on approach to introducing patterns and anti-patterns, elaborating on 14 patterns along with their real-world implementations. Throughout the book, you'll understand the implementation of each pattern, as well as find out how to successfully implement those patterns in C# code within the context of a real-world project. By the end of this design patterns book, you’ll be able to recognize situations that tempt you to reinvent the wheel, and quickly avoid the time and cost associated with solving common and well-understood problems with battle-tested design patterns.
Table of Contents (16 chapters)
1
Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
4
Part 2: Patterns You Need in the Real World
8
Part 3: Designing New Projects Using Patterns

The Façade pattern

“Ugh!” Phoebe exclaims. It’s 4 a.m. at Phoebe’s workshop. Her formerly white lab coat is covered in grease and she’s wading through aluminum shavings shed by an industrial lathe. She’s trying to build one of her robotic arms. She has several different designs, but this one is a heavy model that’s bolted to the floor. There are three variations of the arm. One arm is equipped with a welder used to weld the aluminum alloy bicycle frames together, another one has a buffer used to perfect the finish on the bicycles after they are painted, and the last one is equipped with a gripper used to hold the bicycle during assembly. Phoebe wanted to build several arms of each type. She was constrained by her budget and could only afford to build 10 arms. She decided the best combination for the arms would be three welders, three buffers, and four grippers. After whiteboarding the process, she realized her factory would not...