Book Image

Real-World Implementation of C# Design Patterns

By : Bruce M. Van Horn II
5 (3)
Book Image

Real-World Implementation of C# Design Patterns

5 (3)
By: Bruce M. Van Horn II

Overview of this book

As a software developer, you need to learn new languages and simultaneously get familiarized with the programming paradigms and methods of leveraging patterns, as both a communications tool and an advantage when designing well-written, easy-to-maintain code. Design patterns, being a collection of best practices, provide the necessary wisdom to help you overcome common sets of challenges in object-oriented design and programming. This practical guide to design patterns helps C# developers put their programming knowledge to work. The book takes a hands-on approach to introducing patterns and anti-patterns, elaborating on 14 patterns along with their real-world implementations. Throughout the book, you'll understand the implementation of each pattern, as well as find out how to successfully implement those patterns in C# code within the context of a real-world project. By the end of this design patterns book, you’ll be able to recognize situations that tempt you to reinvent the wheel, and quickly avoid the time and cost associated with solving common and well-understood problems with battle-tested design patterns.
Table of Contents (16 chapters)
1
Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
4
Part 2: Patterns You Need in the Real World
8
Part 3: Designing New Projects Using Patterns

Wrangling Problem Code by Applying Behavioral Patterns

Do you want to have some fun that doesn’t involve code for once? Next time you find yourself in a tall building with an elevator, get with three or four friends and ride to the top floor. Here’s the fun part: have everyone in your group face the back of the elevator. As other people get on the elevator, they will almost always follow your lead and face the rear. This is because human behavior follows patterns! There are entire fields of study devoted to this fact, including psychology, sociology, and the applied fields of marketing and human relations.

Software is a human invention, so it should come as no surprise that software can be made to follow behavioral patterns too. Behavioral patterns are patterns that deal with algorithms implemented within your classes and how those classes interact and share responsibilities for executing those algorithms.

As our story continues, Kitty and Phoebe will be facing...