Book Image

Flutter for Beginners - Third Edition

By : Thomas Bailey, Alessandro Biessek
5 (2)
Book Image

Flutter for Beginners - Third Edition

5 (2)
By: Thomas Bailey, Alessandro Biessek

Overview of this book

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high-performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, solidifying its status as the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. You’ll start with the basics of cross-platform development frameworks, specifically Flutter. You’ll then explore the Dart programming language which is the foundation of the Flutter framework. Next, you’ll get a feel for Flutter and how to create your first app, followed by an exploration of the various popular plugins that supplement the Flutter framework. Finally, you’ll explore testing and app release, including some common glitches that you may experience. By the end of this book, you’ll be well-equipped to create and release a basic Flutter app along with gaining a solid understanding of the Flutter framework and Dart language.
Table of Contents (20 chapters)
1
Part 1:Learning the Core Concepts
6
Part 2:Building a Basic Flutter App
11
Part 3:Turning a Simple App into an Awesome App
15
Part 4:Testing and Releasing Your App

Questions

This chapter presented several options to you both for navigation and state management. Although you are unlikely to choose to use all of the options in every app, you must be aware of what is available to you so that you can make informed decisions. As mentioned previously, if you struggle with any of the questions, then revisit the relevant sections of this chapter to refresh your knowledge:

  1. Describe the different styles of Navigator 1.0 versus Navigator 2.0.
  2. How do you retrieve the Navigator instance?
  3. Name the two main page route class types.
  4. Explain the benefits and drawbacks of using named routes.
  5. How would you pass a result back from a route?
  6. What two main parameters does PageRouteBuilder take?
  7. Name some of the ways to pass state between widgets.