Book Image

Flutter for Beginners - Third Edition

By : Thomas Bailey, Alessandro Biessek
5 (2)
Book Image

Flutter for Beginners - Third Edition

5 (2)
By: Thomas Bailey, Alessandro Biessek

Overview of this book

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high-performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, solidifying its status as the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. You’ll start with the basics of cross-platform development frameworks, specifically Flutter. You’ll then explore the Dart programming language which is the foundation of the Flutter framework. Next, you’ll get a feel for Flutter and how to create your first app, followed by an exploration of the various popular plugins that supplement the Flutter framework. Finally, you’ll explore testing and app release, including some common glitches that you may experience. By the end of this book, you’ll be well-equipped to create and release a basic Flutter app along with gaining a solid understanding of the Flutter framework and Dart language.
Table of Contents (20 chapters)
1
Part 1:Learning the Core Concepts
6
Part 2:Building a Basic Flutter App
11
Part 3:Turning a Simple App into an Awesome App
15
Part 4:Testing and Releasing Your App

Summary

In this chapter, we looked at some of the widgets we have already explored and how they can be made to look more enticing to the user. This started with a look at how colors are defined in Flutter and included decorations on containers and styles on text.

We learned how the Scaffold widget can be used to give advanced functionality to our app, including the use of drawers to hold menus and snackbars to give quick feedback to the app users.

We had a look at ListTile, which is a very useful widget for prototyping layouts before you get into the nitty-gritty of moving widgets a few pixels in different directions.

Finally, we had a dabble in the world of slivers and how they can be used to manage scrollable areas and advanced layouts of widgets.

In the next chapter, we will take a further look at how users interact with Flutter apps.