Book Image

Flutter for Beginners - Third Edition

By : Thomas Bailey, Alessandro Biessek
5 (2)
Book Image

Flutter for Beginners - Third Edition

5 (2)
By: Thomas Bailey, Alessandro Biessek

Overview of this book

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high-performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, solidifying its status as the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. You’ll start with the basics of cross-platform development frameworks, specifically Flutter. You’ll then explore the Dart programming language which is the foundation of the Flutter framework. Next, you’ll get a feel for Flutter and how to create your first app, followed by an exploration of the various popular plugins that supplement the Flutter framework. Finally, you’ll explore testing and app release, including some common glitches that you may experience. By the end of this book, you’ll be well-equipped to create and release a basic Flutter app along with gaining a solid understanding of the Flutter framework and Dart language.
Table of Contents (20 chapters)
1
Part 1:Learning the Core Concepts
6
Part 2:Building a Basic Flutter App
11
Part 3:Turning a Simple App into an Awesome App
15
Part 4:Testing and Releasing Your App

Custom input and FormField

So far, we have seen how the Form and FormField widgets help with input manipulation and validation. We also know that Flutter comes with a series of input widgets that are FormField variants containing helper functions such as save and validate.

The extensibility and flexibility of Flutter are everywhere in the framework, so creating custom input fields is entirely possible.

Creating custom inputs

Creating a custom input in Flutter is as simple as creating a normal widget and including the methods described earlier. We normally do this by extending the FormField<inputType> widget, where inputType is the value type of the input widget.

So, the typical process is as follows:

  1. Create a custom widget that extends StatefulWidget (to keep track of the value) and accepts input from the user by encapsulating another input widget, or by customizing the whole process, such as by using gestures.
  2. Create a widget that extends FormField that...