Book Image

Flutter for Beginners - Third Edition

By : Thomas Bailey, Alessandro Biessek
5 (2)
Book Image

Flutter for Beginners - Third Edition

5 (2)
By: Thomas Bailey, Alessandro Biessek

Overview of this book

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high-performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, solidifying its status as the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. You’ll start with the basics of cross-platform development frameworks, specifically Flutter. You’ll then explore the Dart programming language which is the foundation of the Flutter framework. Next, you’ll get a feel for Flutter and how to create your first app, followed by an exploration of the various popular plugins that supplement the Flutter framework. Finally, you’ll explore testing and app release, including some common glitches that you may experience. By the end of this book, you’ll be well-equipped to create and release a basic Flutter app along with gaining a solid understanding of the Flutter framework and Dart language.
Table of Contents (20 chapters)
1
Part 1:Learning the Core Concepts
6
Part 2:Building a Basic Flutter App
11
Part 3:Turning a Simple App into an Awesome App
15
Part 4:Testing and Releasing Your App

Using animations

When working with animations, we are not going to always be creating the same animation objects, but we can find some similarities in use cases. Tween objects are useful for changing the type and range of an animation. We will, most of the time, be composing animations with AnimationController, CurvedAnimation, and Tween instances.

Before we use a custom Tween implementation, let’s revisit our widget transformations from the Transforming widgets with the Transform class section by applying the transformation in an animated way. We will get the same final effect but it will be smoother and more dynamic.

Rotate animation

Instead of changing the button rotation directly, we can make it progressive by using the AnimationController class. An example of this kind of animation is shown in the following screenshot:

Figure 11.7 – Using animation to rotate a button

Figure 11.7 – Using animation to rotate a button

In the following example, we are creating our widget in a...