Book Image

Flutter for Beginners - Third Edition

By : Thomas Bailey, Alessandro Biessek
5 (2)
Book Image

Flutter for Beginners - Third Edition

5 (2)
By: Thomas Bailey, Alessandro Biessek

Overview of this book

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high-performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, solidifying its status as the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. You’ll start with the basics of cross-platform development frameworks, specifically Flutter. You’ll then explore the Dart programming language which is the foundation of the Flutter framework. Next, you’ll get a feel for Flutter and how to create your first app, followed by an exploration of the various popular plugins that supplement the Flutter framework. Finally, you’ll explore testing and app release, including some common glitches that you may experience. By the end of this book, you’ll be well-equipped to create and release a basic Flutter app along with gaining a solid understanding of the Flutter framework and Dart language.
Table of Contents (20 chapters)
1
Part 1:Learning the Core Concepts
6
Part 2:Building a Basic Flutter App
11
Part 3:Turning a Simple App into an Awesome App
15
Part 4:Testing and Releasing Your App

Handling user gestures

A mobile application would be very limited without some kind of interactivity. The Flutter framework allows you to handle user gestures in every possible way, from simple taps to drag and pan gestures. The screen events in Flutter’s gesture system are separated into two layers, as follows:

  • Pointers layer: This layer holds the raw information about how a pointer (for example, a touch, mouse, or stylus) is interacting with the screen. This raw data will include the location and movement of the pointer.
  • Gestures layer: This layer takes multiple pointer actions and tries to assign them some meaning as a user action. These semantic actions (for example, a tap, drag, or scale) are often more useful to the application, and they are the most typical way of implementing user input handling.

Let’s go over these two layers in more detail.

Pointers

Flutter starts screen input handling in the low-level pointer layer. Generally, there...