Book Image

Flutter for Beginners - Third Edition

By : Thomas Bailey, Alessandro Biessek
5 (2)
Book Image

Flutter for Beginners - Third Edition

5 (2)
By: Thomas Bailey, Alessandro Biessek

Overview of this book

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high-performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, solidifying its status as the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. You’ll start with the basics of cross-platform development frameworks, specifically Flutter. You’ll then explore the Dart programming language which is the foundation of the Flutter framework. Next, you’ll get a feel for Flutter and how to create your first app, followed by an exploration of the various popular plugins that supplement the Flutter framework. Finally, you’ll explore testing and app release, including some common glitches that you may experience. By the end of this book, you’ll be well-equipped to create and release a basic Flutter app along with gaining a solid understanding of the Flutter framework and Dart language.
Table of Contents (20 chapters)
1
Part 1:Learning the Core Concepts
6
Part 2:Building a Basic Flutter App
11
Part 3:Turning a Simple App into an Awesome App
15
Part 4:Testing and Releasing Your App

To get the most out of this book

To get started, all you need is to have access to a browser so you can use the DartPad website and play with Dart code. However, to develop a full Flutter app, you will need an integrated development environment (IDE) such as Android Studio or Visual Studio Code.

To professionally develop and publish iOS apps, you will need a developer license (paid annually), a Mac, and at least one physical iOS device to test the applications. Similarly, for Android, you will need a developer license (one-off payment) but can use any major operating system. All this is not strictly necessary for the purpose of learning Flutter, but if you aim to release an app at some point, then you will need to bear these requirements in mind.

The entire installation process and the requirements of the Flutter environment are available on the official Flutter website (https://flutter.dev/docs/get-started/install), but do not worry: you can start with the bare minimum and install any extras only when necessary.

Setup requirement

Options

Operating system – Android development

Windows, Linux, or macOS

Operating system – iOS development

macOS

Operating system – web development

Windows, Linux, or macOS

IDE

Android Studio or Visual Studio Code

SDK

Flutter

If you are using the digital version of this book, we advise you to type the code yourself or access the code from the book’s GitHub repository (a link is available in the next section). Doing so will help you avoid any potential errors related to the copying and pasting of code.