Book Image

Flutter for Beginners - Third Edition

By : Thomas Bailey, Alessandro Biessek
5 (2)
Book Image

Flutter for Beginners - Third Edition

5 (2)
By: Thomas Bailey, Alessandro Biessek

Overview of this book

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high-performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, solidifying its status as the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. You’ll start with the basics of cross-platform development frameworks, specifically Flutter. You’ll then explore the Dart programming language which is the foundation of the Flutter framework. Next, you’ll get a feel for Flutter and how to create your first app, followed by an exploration of the various popular plugins that supplement the Flutter framework. Finally, you’ll explore testing and app release, including some common glitches that you may experience. By the end of this book, you’ll be well-equipped to create and release a basic Flutter app along with gaining a solid understanding of the Flutter framework and Dart language.
Table of Contents (20 chapters)
1
Part 1:Learning the Core Concepts
6
Part 2:Building a Basic Flutter App
11
Part 3:Turning a Simple App into an Awesome App
15
Part 4:Testing and Releasing Your App

Questions

We gained a lot of knowledge in this chapter, so don’t be hard on yourself if you can’t answer all of these questions on your first attempt:

  1. How many superclasses can a class inherit from in its class definition?
  2. If you want to create a new class that inherits from many parent classes, how could you achieve this?
  3. Describe polymorphism and give an example of how it could be useful.
  4. Explain the difference between instance fields/methods and static fields/methods.
  5. What is the purpose of starting your class name, field name, or method name with an underscore?
  6. Can you remember how to initiate class fields from a constructor without the need for a constructor body?
  7. Give some examples of where you would use generics and why that would benefit your code’s type safety.
  8. What happens to your code execution if you call an async method with or without await?