Book Image

Flutter for Beginners - Third Edition

By : Thomas Bailey, Alessandro Biessek
5 (2)
Book Image

Flutter for Beginners - Third Edition

5 (2)
By: Thomas Bailey, Alessandro Biessek

Overview of this book

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high-performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, solidifying its status as the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. You’ll start with the basics of cross-platform development frameworks, specifically Flutter. You’ll then explore the Dart programming language which is the foundation of the Flutter framework. Next, you’ll get a feel for Flutter and how to create your first app, followed by an exploration of the various popular plugins that supplement the Flutter framework. Finally, you’ll explore testing and app release, including some common glitches that you may experience. By the end of this book, you’ll be well-equipped to create and release a basic Flutter app along with gaining a solid understanding of the Flutter framework and Dart language.
Table of Contents (20 chapters)
1
Part 1:Learning the Core Concepts
6
Part 2:Building a Basic Flutter App
11
Part 3:Turning a Simple App into an Awesome App
15
Part 4:Testing and Releasing Your App

Summary

In this chapter, we started playing with the Flutter framework. First, we learned some important concepts about Flutter, mainly the concepts of widgets. We saw that widgets are the central part of the Flutter world. This is because the widget concept is everywhere, from rendering performance to the final result on the screen.

We also saw how to start a Flutter application project with the framework tools, the basic project structure of files, and the peculiarities of the pubspec.yaml file. We also started exploring the main.dart file, our first foray into the world of Dart coding. In the end, we saw how to run a project on an emulator or simulator.

In the next chapter, we will dive deeper into Dart. You had a sneak peek when we looked at widgets and you saw how similar it is to other common programming languages, such as Java, C#, and Swift. Dart is a great language, and I must confess it is my favorite language to work with. Hopefully, you will share some of this love by the end of the next chapter.