Book Image

Flutter for Beginners - Third Edition

By : Thomas Bailey, Alessandro Biessek
5 (2)
Book Image

Flutter for Beginners - Third Edition

5 (2)
By: Thomas Bailey, Alessandro Biessek

Overview of this book

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high-performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, solidifying its status as the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. You’ll start with the basics of cross-platform development frameworks, specifically Flutter. You’ll then explore the Dart programming language which is the foundation of the Flutter framework. Next, you’ll get a feel for Flutter and how to create your first app, followed by an exploration of the various popular plugins that supplement the Flutter framework. Finally, you’ll explore testing and app release, including some common glitches that you may experience. By the end of this book, you’ll be well-equipped to create and release a basic Flutter app along with gaining a solid understanding of the Flutter framework and Dart language.
Table of Contents (20 chapters)
1
Part 1:Learning the Core Concepts
6
Part 2:Building a Basic Flutter App
11
Part 3:Turning a Simple App into an Awesome App
15
Part 4:Testing and Releasing Your App

Releasing your app on iOS

Releasing on Apple iOS is more complex when compared to Android. Although you can test on your own device when developing, making an app public requires you to have a valid Apple Developer account with the ability to publish on the App Store, as it’s the only supported app publishing channel.

Like Android and the configuration changes we had to make in AndroidManifest.xml, iOS has a similar configuration file that is used by the iOS build tool, Xcode.

What is Xcode?

Xcode is an IDE that is only available on macOS and is used for the development of native iOS apps. You can download it from the Apple App Store for free. It is used by Flutter to package your app code ready for release on the App Store.

iOS apps can only be built on a Mac computer, so if you are a Windows or Linux user, you will either need to invest in a Mac or get a virtual machine you can use.

App Store Connect

In Android, we did not need to configure anything in the...