Book Image

Flutter for Beginners - Third Edition

By : Thomas Bailey, Alessandro Biessek
5 (2)
Book Image

Flutter for Beginners - Third Edition

5 (2)
By: Thomas Bailey, Alessandro Biessek

Overview of this book

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high-performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, solidifying its status as the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. You’ll start with the basics of cross-platform development frameworks, specifically Flutter. You’ll then explore the Dart programming language which is the foundation of the Flutter framework. Next, you’ll get a feel for Flutter and how to create your first app, followed by an exploration of the various popular plugins that supplement the Flutter framework. Finally, you’ll explore testing and app release, including some common glitches that you may experience. By the end of this book, you’ll be well-equipped to create and release a basic Flutter app along with gaining a solid understanding of the Flutter framework and Dart language.
Table of Contents (20 chapters)
1
Part 1:Learning the Core Concepts
6
Part 2:Building a Basic Flutter App
11
Part 3:Turning a Simple App into an Awesome App
15
Part 4:Testing and Releasing Your App

Summary

In this chapter, we explored the concept of plugins and what they are. We explored the benefits of using plugins, and also some of the drawbacks that you need to be aware of.

We also investigated how you can find plugins and what to look for when choosing a plugin from the many that may be available. Specifically, we looked at pub.dev and all the information available there to make using plugins easy.

Next, we looked at how to add a plugin to a project, how to manage versions within the pubspec.yaml file, and how to use the plugin within our code.

Finally, we saw some of the common issues that can be encountered when using plugins and some suggestions for how to resolve them.

In the next chapter, we will look at some of the common plugins that are used in projects. This will give you an idea of the different areas of your project where plugins can be useful and highlight the most popular plugins with Flutter.