Book Image

Flutter for Beginners - Third Edition

By : Thomas Bailey, Alessandro Biessek
5 (2)
Book Image

Flutter for Beginners - Third Edition

5 (2)
By: Thomas Bailey, Alessandro Biessek

Overview of this book

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high-performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, solidifying its status as the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. You’ll start with the basics of cross-platform development frameworks, specifically Flutter. You’ll then explore the Dart programming language which is the foundation of the Flutter framework. Next, you’ll get a feel for Flutter and how to create your first app, followed by an exploration of the various popular plugins that supplement the Flutter framework. Finally, you’ll explore testing and app release, including some common glitches that you may experience. By the end of this book, you’ll be well-equipped to create and release a basic Flutter app along with gaining a solid understanding of the Flutter framework and Dart language.
Table of Contents (20 chapters)
1
Part 1:Learning the Core Concepts
6
Part 2:Building a Basic Flutter App
11
Part 3:Turning a Simple App into an Awesome App
15
Part 4:Testing and Releasing Your App

What this book covers

Chapter 1, What Is Flutter and Why Should I Use It?, gives a gentle introduction to the world of Flutter and an exploration of the reasons why it may fit your development process.

Chapter 2, An Introduction to Dart, starts to develop the basic syntax of the Dart programming language that is fundamental to Flutter.

Chapter 3, Flutter versus Other Frameworks, compares and contrasts Flutter to other existing mobile app development frameworks so that you can make an informed decision and explain that decision to your colleagues.

Chapter 4, Dart Classes and Constructs, advances your knowledge of the Dart programming language along with object-orientation concepts.

Chapter 5, Building Your User Interface through Widgets, explains the idea of the widget, a concept that is at the heart of the Flutter framework, and how it can be used to create basic user interfaces.

Chapter 6, Handling User Input and Gestures, shows you how to handle user input with Flutter widgets.

Chapter 7, Let’s Get Graphical!, builds on your widget knowledge to show how styling and decoration can be added to your widgets.

Chapter 8, Routing – Navigating between Screens, explores how to add navigation to your app so that a user can transition from one part of your app to another.

Chapter 9, Flutter Plugins – Get Great Functionality for Free, explores what the plugin or package concept is and how you can use it to turbo-charge your app functionality.

Chapter 10, Popular Third-Party Plugins, teaches you about the most popular third-party plugins and how to use them in Flutter apps.

Chapter 11, Using Widget Manipulations and Animations, gets into how to create unique visuals with graphic manipulations and gives you an insight into how to add animations to your Flutter widgets.

Chapter 12, Testing and Debugging, delves into the excellent Flutter tools that will help you ensure your app is ready for public use.

Chapter 13, Releasing Your App to the World, guides you through the steps and potential pitfalls of deploying your app to the world.