Book Image

Flutter for Beginners - Third Edition

By : Thomas Bailey, Alessandro Biessek
5 (2)
Book Image

Flutter for Beginners - Third Edition

5 (2)
By: Thomas Bailey, Alessandro Biessek

Overview of this book

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high-performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, solidifying its status as the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. You’ll start with the basics of cross-platform development frameworks, specifically Flutter. You’ll then explore the Dart programming language which is the foundation of the Flutter framework. Next, you’ll get a feel for Flutter and how to create your first app, followed by an exploration of the various popular plugins that supplement the Flutter framework. Finally, you’ll explore testing and app release, including some common glitches that you may experience. By the end of this book, you’ll be well-equipped to create and release a basic Flutter app along with gaining a solid understanding of the Flutter framework and Dart language.
Table of Contents (20 chapters)
1
Part 1:Learning the Core Concepts
6
Part 2:Building a Basic Flutter App
11
Part 3:Turning a Simple App into an Awesome App
15
Part 4:Testing and Releasing Your App

Summary

In this chapter, we looked at how Dart fits with the OOP basics, which led to an exploration of Dart classes, including inheritance, abstraction, and mixins.

We took a deeper look at class constructors and the different types of constructors available in Flutter, including named and factor constructors.

We then explored enums and examples of how and when they should be used.

Finally, we looked at some more advanced Dart topics that are relevant to Flutter development. The first topic was generics, which allows you to specify the type of information for a class, such as a collection or a Future. The second topic covered asynchronous programming, the use of Futures, async, and await, and then Isolates and how they can be used to allow parallel processing.

This chapter will have given you a strong foundational knowledge of Dart and the programming concepts that will be used throughout Flutter development. You may want to refer back to this chapter as we start to look...