Book Image

Flutter for Beginners - Third Edition

By : Thomas Bailey, Alessandro Biessek
5 (2)
Book Image

Flutter for Beginners - Third Edition

5 (2)
By: Thomas Bailey, Alessandro Biessek

Overview of this book

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high-performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, solidifying its status as the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. You’ll start with the basics of cross-platform development frameworks, specifically Flutter. You’ll then explore the Dart programming language which is the foundation of the Flutter framework. Next, you’ll get a feel for Flutter and how to create your first app, followed by an exploration of the various popular plugins that supplement the Flutter framework. Finally, you’ll explore testing and app release, including some common glitches that you may experience. By the end of this book, you’ll be well-equipped to create and release a basic Flutter app along with gaining a solid understanding of the Flutter framework and Dart language.
Table of Contents (20 chapters)
1
Part 1:Learning the Core Concepts
6
Part 2:Building a Basic Flutter App
11
Part 3:Turning a Simple App into an Awesome App
15
Part 4:Testing and Releasing Your App

Summary

In this chapter, we learned how gesture handling works in the Flutter framework, along with the methods for handling gestures, such as tap, double-tap, pan, and zoom, for example. We looked at some widgets that use GestureDetector by themselves to handle gestures.

We then looked deeper at the life cycles of stateful widgets so that we could use this new knowledge to explore input widgets and access their data.

Finally, we extended this knowledge of input widgets by exploring the use of the Form and FormField widgets to properly validate and handle user data.

In the next chapter, you will put together the widget knowledge you have gained from the previous two chapters to create full app pages and navigate between them using the Route concept.