Book Image

Flutter for Beginners - Third Edition

By : Thomas Bailey, Alessandro Biessek
5 (2)
Book Image

Flutter for Beginners - Third Edition

5 (2)
By: Thomas Bailey, Alessandro Biessek

Overview of this book

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high-performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, solidifying its status as the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. You’ll start with the basics of cross-platform development frameworks, specifically Flutter. You’ll then explore the Dart programming language which is the foundation of the Flutter framework. Next, you’ll get a feel for Flutter and how to create your first app, followed by an exploration of the various popular plugins that supplement the Flutter framework. Finally, you’ll explore testing and app release, including some common glitches that you may experience. By the end of this book, you’ll be well-equipped to create and release a basic Flutter app along with gaining a solid understanding of the Flutter framework and Dart language.
Table of Contents (20 chapters)
1
Part 1:Learning the Core Concepts
6
Part 2:Building a Basic Flutter App
11
Part 3:Turning a Simple App into an Awesome App
15
Part 4:Testing and Releasing Your App

Summary

In this chapter, we explored a wealth of Flutter plugins and have hopefully given you a taste of all the options available to you as you develop your Flutter apps.

We started by looking at the Firebase service and all the plugins available within that. Firebase is certainly an easy way to get up and running with features that can often take months to develop, and if created bespoke will probably cost more and be less secure. These plugins included all the core capabilities that are needed within an app, including authentication, data and document storage, push notifications, analytics, and server-side functions. Additionally, we looked at how we can monetize our app through the AdMob plugin.

Next, we looked at some plugins that exercise the features of the device they are running on. This is certainly an area that could be explored a lot further via the pub.dev site. These plugins allow you to create a great UX, from using media such as videos, cameras, documents, and...