Book Image

Flutter for Beginners - Third Edition

By : Thomas Bailey, Alessandro Biessek
5 (2)
Book Image

Flutter for Beginners - Third Edition

5 (2)
By: Thomas Bailey, Alessandro Biessek

Overview of this book

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high-performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, solidifying its status as the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. You’ll start with the basics of cross-platform development frameworks, specifically Flutter. You’ll then explore the Dart programming language which is the foundation of the Flutter framework. Next, you’ll get a feel for Flutter and how to create your first app, followed by an exploration of the various popular plugins that supplement the Flutter framework. Finally, you’ll explore testing and app release, including some common glitches that you may experience. By the end of this book, you’ll be well-equipped to create and release a basic Flutter app along with gaining a solid understanding of the Flutter framework and Dart language.
Table of Contents (20 chapters)
1
Part 1:Learning the Core Concepts
6
Part 2:Building a Basic Flutter App
11
Part 3:Turning a Simple App into an Awesome App
15
Part 4:Testing and Releasing Your App

Using Widget Manipulations and Animations

The built-in widgets and those available via plugins help you create a great-looking app, but Flutter allows you to manipulate these widgets with layout transformations, such as opacity, rotations, and decorations, allowing you to further improve the user experience (UX) of your app. In this chapter, you will learn how to add these transformations to widgets.

Taking this widget manipulation a step further, Flutter has great support for animations that can be combined and extended to bring the user interface (UI) to life. You will learn about animations, including the use of Tween animations to manage an animation timeline and curve and using AnimatedBuilder to add and combine beautiful animations.

Finally, we will look at some widgets that have animation built directly into them, allowing you to skip the added complication of animation setup and management. They don’t fit every situation, but when just a touch of animation is required...