Book Image

Flutter for Beginners - Third Edition

By : Thomas Bailey, Alessandro Biessek
5 (2)
Book Image

Flutter for Beginners - Third Edition

5 (2)
By: Thomas Bailey, Alessandro Biessek

Overview of this book

There have been many attempts at creating frameworks that are truly cross-platform, but most struggle to create a native-like experience at high-performance levels. Flutter achieves this with an elegant design and a wealth of third-party plugins, solidifying its status as the future of mobile app development. If you are a mobile developer who wants to create rich and expressive native apps with the latest Google Flutter framework, this book is for you. You’ll start with the basics of cross-platform development frameworks, specifically Flutter. You’ll then explore the Dart programming language which is the foundation of the Flutter framework. Next, you’ll get a feel for Flutter and how to create your first app, followed by an exploration of the various popular plugins that supplement the Flutter framework. Finally, you’ll explore testing and app release, including some common glitches that you may experience. By the end of this book, you’ll be well-equipped to create and release a basic Flutter app along with gaining a solid understanding of the Flutter framework and Dart language.
Table of Contents (20 chapters)
1
Part 1:Learning the Core Concepts
6
Part 2:Building a Basic Flutter App
11
Part 3:Turning a Simple App into an Awesome App
15
Part 4:Testing and Releasing Your App

Releasing Your App to the World

You’ve written the code, run some tests, debugged some issues, and you’ve reached a point where your app is ready! Ultimately, you want to release your app to the world – that’s why you embarked on your Flutter journey in the first place.

This chapter explores how you will achieve that within the Apple App Store, Google Play Store, and on the web. Each route to market brings its own challenges, so this chapter will act as a guide by pointing out the key steps in your release process and identifying any pain points you may need to overcome.

In Chapter 10, Popular Third-Party Plugins, we touched on how you can track the usage and issues users are seeing within your app. In this chapter, you will build on that knowledge with a deeper look at the Firebase tools for usage analysis and crash reporting.

The following topics will be covered in this chapter:

  • Preparing your app for deployment
  • Releasing your app...