Book Image

Java Coding Problems - Second Edition

By : Anghel Leonard
Book Image

Java Coding Problems - Second Edition

By: Anghel Leonard

Overview of this book

The super-fast evolution of the JDK between versions 12 and 21 has made the learning curve of modern Java steeper, and increased the time needed to learn it. This book will make your learning journey quicker and increase your willingness to try Java’s new features by explaining the correct practices and decisions related to complexity, performance, readability, and more. Java Coding Problems takes you through Java’s latest features but doesn’t always advocate the use of new solutions — instead, it focuses on revealing the trade-offs involved in deciding what the best solution is for a certain problem. There are more than two hundred brand new and carefully selected problems in this second edition, chosen to highlight and cover the core everyday challenges of a Java programmer. Apart from providing a comprehensive compendium of problem solutions based on real-world examples, this book will also give you the confidence to answer questions relating to matching particular streams and methods to various problems. By the end of this book you will have gained a strong understanding of Java’s new features and have the confidence to develop and choose the right solutions to your problems.
Table of Contents (16 chapters)
1
Text Blocks, Locales, Numbers, and Math
Free Chapter
2
Objects, Immutability, Switch Expressions, and Pattern Matching
14
Other Books You May Enjoy
15
Index

259. Introducing TCP server/client applications

We don’t need to be TCP experts in order to write a Java server/client TCP-based application. While this topic (TCP) is detailed (very well-documented) in dedicated books and articles, let’s have a brief overview of TCP principles.

TCP’s goal is to provide a point-to-point communication mechanism between two endpoints. Once the connection between these two endpoints is established (via sockets) it remains open during the communication until one of the sides closes it (usually, the client). In other words, two processes that are on different machines or the same machine can communicate with each other as in a telephone connection. In the following figure, you can see a classical server-client session based on sockets:

Figure 13.1.png

Figure 13.1: Server/client session based on sockets (TCP)

A server/client TCP connection is represented by certain coordinates as follows:

  • The server side is represented by...